![]() WIN+directional keys are my big friends now. Its nearly like having 2x 1440p on your desk - with no bezel. I mean, what do you mean less working area?Īnd this is with 133% scaling in the browser, but Windows is still at 100%. What do you mean 'dude you hit enemies offscreen'? I can see them fine (People have said this to me online in games )īut here's the allure for productivity. With a curved UW, you can even get FOV sweet spots that just match perfectly with the curve. Shooters: your FOV is a lot wider without looking through a fishbowl. But it doesn't stop there - think DOTA 2 and having 50% extra real estate towards the edges. And then you 'unnotice' the fact and gaming just got a whole lot better, especially first person and third person. When I first started on an UW at home, I was actually flabbergasted of the effect. ![]() The one and only curved display I ever bought got refunded though as I just could not get used to bendy horizontal "straight" lines especially in Excel and it was far more irritating than the weaknesses of flat (ever so slight colour shifting at the screen edges if you lean in really close).Ĭlick to expand.The allure is really simple.įor gaming, you have a filled peripheral vision, which is massive boost to immersion. I have no problem with flat through to 32" (16:9) or 34" (21:9) from 2.5ft away. Increasing the aspect ratio for games with Hor+ FOV however, does render more content on-screen and even a 2560x1080 (21:9) will show more extra width content than a 3840x2160 or even 3840000x2160000 16:9 display.Įdit: As for flat vs curved, that's an entirely personal thing. Example, The Talos Principle:-ġ6:9 - 1920x1080 vs 2440x1440 vs 3840x2160Īs you can see, increasing the resolution within the same aspect ratio increases the sharpness of what's shown but doesn't actually show any more content no matter how big your screen. For gaming however, it's not that simple due to how games FOV is rendered. Razer Blackwidow Chroma V2 (Orange switch) | Razer Ornata ChromaĬlick to expand.For productivity yes an ultrawide will show less content vs a 16:9 for the same horizontal pixel area (assuming you don't have to resort to more UI scaling). Razer Basilisk Ultimate, Razer Naga Trinity | Razer Mamba 16000 Samsung 980 Pro 1TB, 850 Pro 256GB, 840 Pro 256GB, WD Red 2/3/6TB, WD VelociRaptor 300GB/600GB/1TBĭell Alienware AW2721D 240Hz, ASUS ROG Strix XG279Q 170Hz, ASUS PA246Q 60Hz| Samsung JU7500 48'' TVĮnermax Revolution 1250W 85+ | Super Flower Leadex Gold 650W (White) KFA2/Galax GeForce GTX 1080 Ti Hall of Fame Edition | Intel Iris Pro 6200 G.SKILL Trident Z RGB 4x8GB DDR4 3600MHz CL16 | Corsair Vengeance LP 4x4GB DDR3L 1600MHz CL9 (White) ![]() Noctua NH-D15 chromax.black | Xigmatek Dark Knight SD-1283 Night Hawk (White) Intel Core i9-10940X | Intel Core i7-5775CĪSUS ROG Rampage VI Extreme Encore X299G | ASUS Sabertooth Z97 Mark S (White) As it stands, we don't have that, and the more limited curve radius of gaming monitors coupled with flat projection in games is a good enough compromise for now. In an ideal world, you'd be able to get a large monitors with an aggressive curve radius that matched the viewing distance, and games would come with spherical or cylindrical projection mapping. If it's a VA panel you will also get colour shift at off-angle viewing and IPS "corner glow" starts on some panels at as little as 15 degrees. The wider the flat surface is in your FOV, the more the image is distorted and the harder your brain will find accepting it. Not only is it extra effort constantly changing focal depth, it's also a distorted image. Once a display fills up more than about 30-35% of your field of view - whether that's a 65" screen 6 feet away from you, or a 27" screen just behind your keyboard, you'll want it to be curved for the same reason that people want to sit in the middle of a row of seats when in a movie theatre rather than the far ends, or that when you're reading a book you tilt it towards your face. They do it because it's just obviously better, even if they don't understand the technical reasons about focal depth fatigue, viewing angle deviations etc. The thing is, with a 2x2 array everyone, and I mean everyone will angle the screens towards themselves without even thinking about it. People often think they can treat one large 4K screen the same as a 2x2 array of 1080p screens, but with the benefits of no bezels interrupting the image. That obviously has the side effect of reducing effective real estate Click to expand.You want to move it further away and dial up the UI scaling if you struggle for much longer.
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